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Update Information

  • Switch 2
  • Switch
Announcement of Version 1.3.0 Release

Update Date: 2025.6.19 [JST]

Version 1.3.0 has been released as of June 12 at 15:00 JST for Nintendo Switch 2 / Nintendo Switch, reflecting the following content.

Feature Additions/Adjustments

Adjusted Lock-On

  • ● Added a setting in the Options menu to select automatic lock-on to the nearest enemy when drawing a weapon.
    • *To enable this feature, turn on “Auto-Select Target” in the settings.

Ajusted the Hagram Build

  • ● Adjusted the Hagram Build feature so that after grabbing an object, pressing the cancel button will return it to its original position.

Ajusted God's Touch

  • ● Adjusted God's Touch so it can be canceled by performing actions such as attacking or dodging.
  • ● Adjusted the button used to activate God's Touch when using a gamepad.

Expanded Key Configuration for Gamepads

  • ● Expanded the range of keys that can be assigned to certain commands.
    You can now further customize your control layout, such as by swapping the attack and dodge buttons.

Added a Graphics Option

  • ● Added a setting for “Depth of Field (Post-Processing).”
Only for Switch 2

Graphics Enhancements

  • ● Improved shadows and reflection effects, and extended the distance at which objects are rendered for an overall enhancement in visual quality.

Bug Fixes

  • ● Fixed an issue in Treasure Groves where routes were not generated correctly, making it impossible to play normally.
  • ● Fixed an issue where some treasure chests appeared open even though they had not been interacted with.
    • *After the patch is applied, unopened chests (including those that contain items which can be collected multiple times) will be restored to a closed state.
  • ● Fixed an issue where Guild Quests did not register as completed even after fulfilling the requirements.
  • ● Fixed an issue where the remaining effect count of meals with Gathering or Crafting boost effects was not decreasing correctly after consumption.
  • ● Fixed other minor bugs.

Fixes Planned for Version 1.4.0

The following content, which was included in version 1.3.1 on PS5® / PS4® / Xbox / Steam, will be addressed on the Nintendo Switch 2 / Nintendo Switch in version 1.4.0.

  • * Additional details on the contents of version 1.4.0 will be provided in the patch notes at a later date.

Feature Additions/Adjustments

  • ● Adjusting the Camera
    • ・Expanding the camera range on the field in the Past and Ginormosia, allowing players to see farther into the distance.
    • ・Adding "Camera Operation (Normal / Far)" to the Options screen.
    • Normal Keeps the same camera behavior as before.
      Far Allows the camera to view farther into the environment.
  • ● Adjusting Flying with Skelegon
    • ・Adjusting Flying with Skelegon so it can be used while jumping or swimming.
  • ● Adjusting Life Songs
    • ・Adding an option to re-listen to Life Songs, which play when reaching Master Rank for a Life, by speaking with the respective Life Master.
  • ● Adjusted Farming Actions
    • ・Updating controls so that "Water Plants" can now be performed with a different button from "SowSeeds" and "Harvest".
    • ・Adjusted "Sow Seeds" and "Water Plants" to target all tiles on the farm.
    • ・Players will now automatically sheath their weapon when dashing during harvesting.

Bug Fixes

  • ● Fixing an issue in Main Story Chapter 3, "Place the sign and furniture," where in case the required sign or furniture is lost via gifting or selling, the item will be available for purchase at Marco’s Shop in the Base Camp's Guild.
  • ● Fixing an issue in Main Story Chapter 3, "Place the sign and furniture," where progress could not be made if the required item was of Top quality.
  • ● Fixing an issue where setting a skill that inflicts status effects on enemies could also apply the status to the player themselves.
  • ● Fixing an issue where the no-mount zones were larger than intended on the Tropica Isles.
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